Friday, 14 December 2012
Norman Lip sync 2D (with sound) and 3D image:-
starting the animation:-
I started the animation of the norman rig,we had to create a walk cycle to get rhe hang of controlling him,my walk cycle is far from perfect so i will keep working on it. My scene actually doesn't have any form of a walk cycle or standing of any kind,my norman will completely be sitting down,with arm,head and facial movements.
UV Mapping in Photoshop,texturing and ideas:-
UV mapping in photoshop,still unfinished,still working on what images and textures to use,found this process to be very confusing and difficult to understand,only just got the hang of UV mapping with help from the tutors.the blue image is a lazar image from google images,and so is the 'game over' image i am using for the TV.
Third:- UV mapping
Third:- I began UV mapping the exterior of the Arcade,I placed a white and black checkered pattern to check if the mapping was neat and consistent.
Secondly:- The Wheel
Secondly i added a wheel using a Polygon Torus' then added less subdivisions,i then selected certain faces and extruded them OUT to create the star shape in the centre.
First Arcade Developments:-
first developments of my Arcade,i created the shape my using Mesh>create Polygon tool' then extruding the flat polygon,then i extruded parts of the polygon IN to create the TV,The seats are a separate Polygon that was also made by using the 'create polygon tool' and extruding it OUT. I imported the Norman Rig to make sure the Arcade was to the right size.
Friday, 7 December 2012
Monday, 12 November 2012
Lip Sync without sound:-
norman arm movement 2D:-
Thursday, 25 October 2012
Monday, 22 October 2012
change in maya chair set,from two characters to one:-
My change in story board to make the 10-20 second short more effective i have changed from a two character scene to one character scene and also changed my refference dialogue to the seen from star wars x wing fighter pilot scene, image refferece above for my internal maya arcade cockpit
Friday, 28 September 2012
YEAR 2: MY IDEA FOR 3D ANIMATION SHORT
INDEPENDENCE DAY SCENE:- (ABOVE/5.10-6.50 SECONDS of video)
Scene where Captain Hiller and David are inside the 1950's alien craft inside the mothership,they sit down questioning and then finally giving in and lighting a cigar, they pause for a moment almost expecting their fate that their trapped,then the emotion in David's face changes,he smiles and says "only one thing left to do", "are you ready",steve replies "YES SIR!" they both stand up back to their seats and wave goodbye to the alien then fire the nuclear missle.
i admire the suttle twist in the scene were it turns out they do have a way to escape, but the audience is unaware of it until Davis surgests they have a plan of action,the scene has a clear view of a strong emotion change,from sad to happy,a noble sacrifice with a painful realisation to a confidence and thoughtout happiness knowing they will survive,how this scene plays out is what i will be using in my 10-20 second animation.
my scene idea is to create a room that appears some what like a aircrapt cockpit and my two male characters playing out their scene where it appears their going to crash or the plane has something wrong with it,the characters under take a similar dialogue to David and Captian Hiller,they have the same emotion change and turn confident,both look forward and they the camera changes and you see our two characters are actually playing PACMAN trying to get the cherry and succeeding.
Wednesday, 9 May 2012
FINAL STING (end of project)
END
'THE REVIEW' on this project is below 'last minute animations',the animations i produced at the start of the project are on 'OLDER POSTS' at the bottom of this page,which may spread over another page after that, 'thanks'
LAST MINUTE ANIMATIONS:-
Tuesday, 8 May 2012
Hands
These are the hands i had to draw for the scene below,they were drawn on flash,the mitt to the very right was my directors drawing and also the drawing to the very left,the rest are my inbetweens. this is the first time i have ever drawn so smooth,i am quite pleased with the result.
REFLECTION ON GROUP PROJECT
At the very start of this project i was excited to work in a group for the first time on this course. I was very nervous and unnsure whether i personally would handle group pressure and the amount of work,because i wasn't as skilled in Animating and producing 'clean' lines.
In the first few days of the project my director Joel decided to give me and my team mate the job of animating 10 seconds each after i requested not to be on clean up,of the main animation, he personally would be on clean up.I found i was given little information on how to do each scene of my 10 seconds so i decided to follow the animatic the best i could.
One of the first mock up animations i did was to follow the animatic scene by scene adding inbetweens to produce more of a animation, it proved difficult because at the time i only just started to use a wacom.From this mock up i produced individual scenes to start animating the best i could such as the 'robots face expression' which my director approved of alot.
Most of the scenes i created where used and cleaned up by my director but over the weeks i personally felt that me and my other team mate were given a unfair amount of animation each,half and half,as my director was waiting on us to cleam up.
My other team mate did not for most of the project produce any work and my director had to begin animating his scenes for him,this put pressure on me because my director was clearly a faster and better animator then i.i found at my skill level that half the animation was alot to handle although i decided to stick with my job because the weeks ticked on.Over the weeks i committed as much time and effort as possible to my job in the group,i was slow at animating and did struggle with how to go about a somewhat 3D character in 2D animating.
Watching my director over the project animating the scenes my team mate didn't along with cleaning up i questioned why he did not at least split the whole animation three ways? it was clear at his personal skill he could produce work more effectively.
Eventually the inevitable came and i was harshly targetted by my director and someone who wasn't in our group,calming i was lazy and not skilled enough be be on this course,it was unfair and effected my confidence in the group alot, i defended this statement saying it was far from laziness and it is actually not personally being as fast or as skilled as them.
Regardless i continued my work consistantly.Nearer to the deadline i found my director nit-picked to much on accepting my work for him to clean up, i also asked the question- if you are not happy with it,please replace it yourself,as i had alot of other scenes to finish that he persistently kept adding and adding to. Eventually my director employed people outside our group without me knowing until little bits of my work were replaced without asking or my consent,i personally wouldnt of minded if i was told first,though nearly all my work was used in the end.
Over all the animations i am most happy about are my robot walk,robot face expression and snowman because i animated them the smoothest,all my animations were produced on Flash,i produced 2 clean ups,1 with help from my director. my job was to do the second 10 seconds of the sting roughly to be cleaned up,i feel i have done this job to the best of my ability regardless that i had little to work with and lack of information, As for my Director i personally felt he was constantly confused on what he wanted and who produces what making my job difficult,it is vital to be a leader if it is your animatic which is chosen to become a animation.
the last minute animations i had to do were clean ups from two of the scenes from my original 10 seconds,these were not meant to be cleaned up by me,but regardless,i completed these clean ups myself and was happy to do so for the sake of completing the project, i am quite happy with the result of all my work and feel confident that i have done enough even though i was at first given alot to take on,it has opened my eyes,so i feel i should not complain if this amount of work has helped me,which it has. ON completion of our final sting i noticed over half the animation used was mine,backing up the fact i was personally given a large amount to do,but im pleased i did do alot of the animation now as it has develpoed me more as a animator and person.
ive learnt from this group project that i personally have made progress and realised that you cannot simply be left alone when you should have guidance when working for someone else,but its also taught me to get work done faster for the sake of a team as i did make the mistake of being a perfectionist.
In the first few days of the project my director Joel decided to give me and my team mate the job of animating 10 seconds each after i requested not to be on clean up,of the main animation, he personally would be on clean up.I found i was given little information on how to do each scene of my 10 seconds so i decided to follow the animatic the best i could.
One of the first mock up animations i did was to follow the animatic scene by scene adding inbetweens to produce more of a animation, it proved difficult because at the time i only just started to use a wacom.From this mock up i produced individual scenes to start animating the best i could such as the 'robots face expression' which my director approved of alot.
Most of the scenes i created where used and cleaned up by my director but over the weeks i personally felt that me and my other team mate were given a unfair amount of animation each,half and half,as my director was waiting on us to cleam up.
My other team mate did not for most of the project produce any work and my director had to begin animating his scenes for him,this put pressure on me because my director was clearly a faster and better animator then i.i found at my skill level that half the animation was alot to handle although i decided to stick with my job because the weeks ticked on.Over the weeks i committed as much time and effort as possible to my job in the group,i was slow at animating and did struggle with how to go about a somewhat 3D character in 2D animating.
Watching my director over the project animating the scenes my team mate didn't along with cleaning up i questioned why he did not at least split the whole animation three ways? it was clear at his personal skill he could produce work more effectively.
Eventually the inevitable came and i was harshly targetted by my director and someone who wasn't in our group,calming i was lazy and not skilled enough be be on this course,it was unfair and effected my confidence in the group alot, i defended this statement saying it was far from laziness and it is actually not personally being as fast or as skilled as them.
Regardless i continued my work consistantly.Nearer to the deadline i found my director nit-picked to much on accepting my work for him to clean up, i also asked the question- if you are not happy with it,please replace it yourself,as i had alot of other scenes to finish that he persistently kept adding and adding to. Eventually my director employed people outside our group without me knowing until little bits of my work were replaced without asking or my consent,i personally wouldnt of minded if i was told first,though nearly all my work was used in the end.
Over all the animations i am most happy about are my robot walk,robot face expression and snowman because i animated them the smoothest,all my animations were produced on Flash,i produced 2 clean ups,1 with help from my director. my job was to do the second 10 seconds of the sting roughly to be cleaned up,i feel i have done this job to the best of my ability regardless that i had little to work with and lack of information, As for my Director i personally felt he was constantly confused on what he wanted and who produces what making my job difficult,it is vital to be a leader if it is your animatic which is chosen to become a animation.
the last minute animations i had to do were clean ups from two of the scenes from my original 10 seconds,these were not meant to be cleaned up by me,but regardless,i completed these clean ups myself and was happy to do so for the sake of completing the project, i am quite happy with the result of all my work and feel confident that i have done enough even though i was at first given alot to take on,it has opened my eyes,so i feel i should not complain if this amount of work has helped me,which it has. ON completion of our final sting i noticed over half the animation used was mine,backing up the fact i was personally given a large amount to do,but im pleased i did do alot of the animation now as it has develpoed me more as a animator and person.
ive learnt from this group project that i personally have made progress and realised that you cannot simply be left alone when you should have guidance when working for someone else,but its also taught me to get work done faster for the sake of a team as i did make the mistake of being a perfectionist.
snowman roll and collapse animation.
arms and snowman animation cleaner.
(2 days before our extended deadline my director realised being as i animated from the animatic half the scenes where in 3D which from lack of information i animated to the best of my knowledge,so he had to animate them himself from going over my scenes the best he could on clean up)
Friday, 4 May 2012
first mockup of robot kick,early on animation.
robot puzzled/bored arm movement animation.
In my diectors final animation of this scene,he has kept my arm movement but rotated the body fowards so he is no longer 3D.
robot face expression animation.
second animation of robot walking forward with arm movement.
first animation of robot walking foward.
first mockup of animation from animatic.
Thursday, 3 May 2012
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